Thursday, January 18, 2007

Burnout Dominator

From IGN (full article):

"Indeed, Burnout Dominator feels more like Burnout 3: Takedown than the last release, Burnout Revenge. While the latter focused on destruction and pure vehicular carnage, Burnout Dominator goes back to the series' purer roots and simply has you career down the tracks while avoiding traffic at all costs. Takedowns and the accompanying Road Rage mode are still present, of course, but you can no longer take out the anonymous traffic and use it as a weapon.

One great thing that's made its return is Burnouts. The series' namesake, Burnouts were last seen in Burnout 2 and are accomplished by saving your boost until you're maxed out, and then expending all of the boost in a single use without crashing or letting off."

Well! It looks like someone over at Criterion knew I was right! I might be getting this. I'll post some thoughts about it once I've actually played it.

Wednesday, January 17, 2007

Guitar Hero III: Not Harmonix!

Read this!

Apparently, Neversoft will be doing the next Guitar Hero game. What are Activision thinking? Red Octane did seriously kick ass making the GH controller. But Harmonix really made the game what it was with its smooth difficulty curve and properly-designed fret patterns.

Maybe I put too much stock in the developer part of the developer/publisher relationship. But... Harmonix make such good games! Amplitude and Guitar Hero were both incredible. Not that Neversoft is any slouch; I truly enjoyed Tony Hawk's 4 (only one I've played). I just really think that Harmonix are the right ones to do this.

Tuesday, January 16, 2007

EVE Online: The Manufacturing Business

We've started to manufacture and sell Iteron III cargo ships. Even when purchasing the minerals at market price, we make a profit. Very cool! But when I started, there were no Iteron IIIs for sale in our home system. A week later, there are about 10 for sale that aren't mine, and it looks like I'm setting the price.

I can see that managing the manufacturing part of the business might end up taking some time. But that's fine, because I'd rather be running a business than grinding NPC missions.

Sometimes, I can even just buy a load of ammo at HQ then ship it 5 jumps for a 5-credit-per-unit profit. Heheheh.