Monday, October 23, 2006

Quake 4 Hovertank Section

Well, I just did the first hovertank in Quake 4. Very nicely designed! You have a slow-firing powerful cannon, and a fast-firing weaker machine gun. Since it's a hovering vehicle, it drifts around a lot, so aiming involves compensating for its motion. When the bigger things shoot missiles at you, you're presented with several options. Try to shoot the missles fast enough to give you time to plug at the enemy, or try to dodge the missiles while plugging at the enemy. In practice, you end up doing some of both, having to decide when it will be most beneficial to switch. Either way, the fact that the terrain is uneven leads to other necessary adjustments in your aim. I just found the whole experience to be very involving due to all of the different elements of gameplay I had to worry about.

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