Saturday, November 15, 2008

EVE-Online: The Covetor BPO, Part 3

So, if you've been reading the chronicles of my EVE corp's endeavors with a Covetor BPO, this is the third installment. Here are links to the other two.

We've now invested 2.8 billion in the Covetor BPO. The main goal is to manufacture Hulk mining ships. A convoluted process called Invention is how EVE makes production of such Tech II items difficult. You can skip the next paragraph if you don't need to know just how complicated it is.

First, you take a BPC (blueprint copy) of the base ship you're inventing with. Hulks come from Covetors, so you start with a Covetor BPC. Copying the BPO costs money and time. Then you use a ship data interface (costs on the order of 50 million ISK), a number of appropriate datacores, and the BPC into the Invention process to make Hulk BPCs. However, there's only a chance you will get one. If you're curious, here's a site with a calculator that helps you figure out what your chances are. If your BPC is a max-run BPC (Covetor max-run BPCs allow 10 Covetors to be made), you can put in a decryptor to help the process (these run between 5 and 20 million ISK). These variously affect the chance of invention, the material efficiency level of the resulting BPC, and how many runs the result is good for.

Once you have your Tech II BPC, you then put in one of the base ships (in our case a Covetor) plus some construction components, and you finally get your finished product!

It's extremely difficult to completely vertically integrate the whole process. The various components of the invention process come from R+D agents and various types of hidden combat instances that must be probed for. Some of the construction components are made from materials that must be synthesized in PoSs (Player Owned Stations) from moon materials.

It's clear to me this whole system was designed to generate two things: highly fluctuating costs to make a large barrier to entry, and to require very large numbers of people to work together (either as a team or through the market) to make Tech II items. My chance of getting Hulk BPCs with the process was 24%. The first seven attempts gave me nothing, and cost on the order of 120 million ISK. Two of the last three gave a result, so I'm now manufacturing 6 Hulks. When they sell, it will pull in around half a billion ISK gross. I'm keeping a careful spreadsheet of this whole Covetor BPO business; it's too complicated for me to be sure it's earning money without keeping careful tabs on costs. Here's a pic of the spreadsheet, and a picture of the corp wallet after I bought all the parts needed to make the Hulks.

1 Comments:

Blogger Ian said...

Ethan.

I love you, but you are clearly insane. Why not run an especially convoluted accountancy business in real life instead? You'll have all the fun of making spreadsheets but get real money at the end.

3:16 PM EST  

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