EVE-Online: The Covetor BPO, Part 4
So, if you've been reading the chronicles of my EVE corp's endeavors with a Covetor BPO, this is the third installment. Here are links to the other three.
Well, it's paid off. It looks like after costs (not including the original BPO purchase), with selling 6 Hulks, 5 Covetors, and 20 Covetor BPCs, we'll have made about 95 million ISK. Here's a pic of the corp wallet with some of our first Hulk sales. Those big, fat, green numbers with 8 digits make it all worth while.
It's taken around two months for all of this, so at this rate, it will take about 2 years to pay off the Covetor BPO. This fits in with EVE's reported economic velocity of roughly 10x real life where house mortgages take from 20 to 30 years to pay off. I'm sure I can make more time-efficient use of the BPO in the future; I was going slowly to make sure I didn't go too fast and make a mistake somewhere.
I can see that the invention system is designed to be complex enough to put some players off doing it. In a game where skills train with real time, all players will eventually have all skills. In the case of combat, you still need experience and practice to play well. But with manufacturing, you just follow the recipes. So in an effort to keep the markets from being flooded with products on the high end, they've made the process so complex that fewer players are willing to navigate its twistiness.
Given the profit margin I appear to be making with the Hulk invention process compared to standard Tech I battleship manufacturing, it appears to have worked. Part of that is that more skills are necessary for the Hulk process, but I can't help thinking the convoluted nature of the whole thing and the random element in the BPC invention have made a difference.
Well, it's paid off. It looks like after costs (not including the original BPO purchase), with selling 6 Hulks, 5 Covetors, and 20 Covetor BPCs, we'll have made about 95 million ISK. Here's a pic of the corp wallet with some of our first Hulk sales. Those big, fat, green numbers with 8 digits make it all worth while.
It's taken around two months for all of this, so at this rate, it will take about 2 years to pay off the Covetor BPO. This fits in with EVE's reported economic velocity of roughly 10x real life where house mortgages take from 20 to 30 years to pay off. I'm sure I can make more time-efficient use of the BPO in the future; I was going slowly to make sure I didn't go too fast and make a mistake somewhere.
I can see that the invention system is designed to be complex enough to put some players off doing it. In a game where skills train with real time, all players will eventually have all skills. In the case of combat, you still need experience and practice to play well. But with manufacturing, you just follow the recipes. So in an effort to keep the markets from being flooded with products on the high end, they've made the process so complex that fewer players are willing to navigate its twistiness.
Given the profit margin I appear to be making with the Hulk invention process compared to standard Tech I battleship manufacturing, it appears to have worked. Part of that is that more skills are necessary for the Hulk process, but I can't help thinking the convoluted nature of the whole thing and the random element in the BPC invention have made a difference.
3 Comments:
So, your fictional financial escapade will start being fictionally proffitable in two years?
I remain sufficiently terrified by the use of your leisure time.
But the BPO is a semi-liquid asset. We can sell it for the the original investment of 2.35 billion. This is one reason such assets are good to have.
To reitterate:
I remain sufficiently terrified by the use of your leisure time.
Try gin. I like gin.
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